"Blitz your way through war-torn Europe and establish Hitler's third reich, or band together with the rest of the world to stop him"
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...that's the premise for Broken Fury, a turn-based strategy game we're developing where you're the leader of one of the 7 great nations during WW2, and it's your job to ensure the survival of your nation...no matter how.
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Turn-based hex-grid framework, with the best inherent features from games like Civilization, but now with additional functionality for even more depth.
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Comprehensive tactical combat, where field defenses, stealth, recon, terrain and elevation all are key aspects to use...or have used against you.
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Inventory-driven unit customization, that let's you outfit your armies to suit your exact challenges and strategies.
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Everything in the game has to be moved from one place to another, letting you optimize the logistics of your production and supply chains.
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Cat-and-mouse espionage, where you conduct investigations to sniff out enemy spies, while trying to throw them off your own scent.
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Government management, where you choose the technologies, national focuses and political advisors to give you the upper hand in the war.
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Hearts and minds of your citizens, where you make them happy and obedient while propagandizing them to keep them zealous in wartime.
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Diplomatic building blocks, that let you create complex proposals for other nations, to foster strong relationships so you won't stand alone.
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We are currently very early in development,
and still working on the prototype.
THE GAME
THE TEAM
Located in Aalborg, Denmark, we're a small strategy game startup, though our ambitions are anything but.
Our aim is to compete with the biggest and brightest in the industry...not on budget, but on design and vision.
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Concepts like integrity, transparency and freedom of ideas are important to us, and we want to be a contrast to the cynical stories you hear from the industry, about horrible working conditions and corporate greed.
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Martin Nejsum
CEO & Game Director
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Atanas Nikolov
Programmer & AI Specialist
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Thomas Mikkelsen
Programmer
Nanna Eldrup
2D Artist
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Thomas Thimm
2D Artist
Steffen Bjerregaard
3D Artist
Bjørn Hangel
3D Artist
Mads Kastberg
Sound Artist
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Jacob Hallberg
Sound Artist
Andreas Rasmussen
CGI Artist
CONTACT US
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We are looking for more people to work on the game, across most disciplines. We are however all still working on a volunteer basis.
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That's why we're also looking for funding, e.g. in the form of early investors (like angels) or indie-friendly publishers (like indie-fund).
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With that said, we always want to talk to anyone interested in the game, regardless of their background.